

Now the tracks are presented as a kind of story with a children's TV-like layout, but with a level of difficulty, I think few in the target audience will be able to get through. Thus, it became a title for everyone, and therein also lay its greatness. Sure, there were some beastly difficult levels in the original as well (we haven't forgotten Mixer and also Sega Logo on Expert), but not as frequent and early. Then better players could play the same tracks and use insanely hard shortcuts at extremely high speeds, creating challenges for themselves. The thing about Super Monkey Ball was the brilliant set-up that allowed you to have fun even as a happy amateur and compete with your own records. There are also a large number of remastered tracks from the first two games in the series, and it's also here that you can see how much better these actually are. Early on there are a couple of sadistically difficult levels that I'm afraid will put off many, despite the presence of aids that are diligently teased every time you roll off the edge a little too often. In reality, this means bigger levels with more moving parts and a lot of gimmicks that unfortunately somewhat obscure the brilliant fundamentals. Disappointed does not mean bad in this case, however, because it is clear that Sega is still applying 'more is more' instead of 'less is more' in a game about surgical precision. Unfortunately, however, I want to state right here that I'm somewhat disappointed. My hopes have been extremely high because from the looks of things, it finally looks like Sega has caught on and realised what made fans fall in love with the original in the first place. Two years ago, Sega sent up a test balloon in the form of Super Monkey Ball: Banana Blitz HD, and while it received a lukewarm reception, it apparently did well enough for Sega to again venture into making a brand new game, developed by the Yakuza studio Ryu Ga Gotoku Studio.
#SUPER MONKEY BALL BANANA MANIA MAIN GAME MULTIPLAYER SERIES#
Although the series continued to be popular, sales declined and the last regular installment for a major console came just over a decade ago. It was as if Sega never really understood what made the first game so brilliant in all its simplicity, and then fed the franchise with ever more complicated levels, more moving parts, pointless storylines, and new personalities. none of which have been anywhere near as good as the first game in the series.

This includes Super Monkey Ball, which has had about twenty different incarnations. But Sega has a long history of being at its best when coming up with creative, new ideas for game franchises and hasn't always been very good at this sequel thingie. The success of Super Monkey Ball meant that it later came to more formats and had an incredible amount of sequels.

It was likely intended for Dreamcast when development began though.

When you hear people praising Sega's Dreamcast games, it's simply titles like Super Monkey Ball that are being referred to, even though this particular one never made it to the format. It launched exclusively for the GameCube as one of the first games Sega released after the Dreamcast was discontinued and its days as a console manufacturer were over. There are few games that have made me swear so profusely and cry out in frustration, but at the same time have as many fond memories as Sega's absolutely brilliant Super Monkey Ball.
