
If you go into the mode you'll notice that you get the red reticule back when aiming at particular distances on enemies, the distance varies per weapon. You can test this in academy mode vs bots. Furthermore, the aim assist feels like it toggles off completely instead of gradually dropping off at further distances. Particularly the pistol and the BR (especially descoped). This was the case for weapons in past halo games too, but the distance in Infinite seems *really short* for pretty much every weapon. Something I noticed today is that the controller aim assist seems to be toggled based on distance. Is MCC's look acceleration of 5 the same as Infinite's? Or is 5 in Infinite really 10 in MCC? Infinite's look acceleration also caps out at 5, while it can go to 10 in MCC. The Infinite Deadzone meters go 1-15, whereas MCC goes 1-20%. I'm not sure both games use the same scale for their settings. I tried to match these to Infinite after reading your post, but I still seem to get the best results with the top settings. I'm pretty sure these are even the default look settings in MCC. I'm a "Halo vet" per se, I rarely miss my shots in MCC. There are two things I find interesting though. So far what I've found works best for me in Infinite is: I saved it a week ago and finally got to do some more testing in training mode today. I just wanted to thank you for this post. So yeah, Look Acceleration should be at 5, and the first four Deadzone sliders (Centre and Max Input) should all be at 0.0. And yet, even when setting the sliders to 0.0, it barely drifts at all if I do the same in games I know actually remove the deadzone entirely when set to min, it goes zooming across the screen on its own. This is best, as it's responsive and reliable, whereas having a big delay before it kicks in just screws the hell out of your muscle memory and trying understand what the heck your inputs are doing.Īs for deadzones, plenty of other comments have explained them well (they're for stick drift), but as far as I can tell (and heard as much from the previous test) the "0.0" setting isn't actually no deadzone, it's merely the lowest you're allowed to set it there's still an active deadzone, even with the slider at min.ĭue to unfortunate circumstances, I'm stuck using my old/backup controller right now, and it has really bad stick drift. All it does is control the delay before that acceleration kicks in setting it to 5 (max) removes the delay, making it instant. The Look Acceleration slider doesn't affect this.
#Competitive halo reddit sensitivity full#
The idea is that you shouldn't ever be hitting full stick deflection while aiming, but you do when wanting to turn around (etc). In most games it refers to a sensitivity curve, and for the sake of muscle memory it's really best to make it as neutral as possible.īut in Halo, what we have is once you hit the outer end of stick travel, the sensitivity kicks in much higher. The Look Acceleration slider in Halo games (it's in MCC too) is a kinda bizarre setting. (I just switched to my MCC setup of 0 Axial Deadzone, 1 Acceleration, higher Sensitivity, and the minimum amount of Centre Deadzone, and I'm already finding stuff like the Commando far easier to aim with.) If you do often move to max deflection during fights, set it to 1.) As for Acceleration, if you're skilled at never moving your stick to max deflection during a gunfight, 5 is best. The most important thing here is that the deadzones stack on top of each other, so having both enabled gives you a ridiculously huge deadzone.

While I will stand by my post as-written as one solid option for control setups, setting Acceleration to 1 is also a viable option, as is setting Axial Deadzones to 0. (Edit from the future: I highly recommend watching these three, fantastic, videos on related aim settings in MCC, as the basic elements remain true for Infinite. It really is incredibly important, and I'm glad it's the top comment in here. TL DR for settings is Acceleration to 1, Axial to 0, Max Input to 0, and then after those bring Centre up from 0 one step at a time until you don't get stick drift. Edit from MP launch week, as it seems someone linked back to this post (thanks).
